PRIMENA UČENJA USLOVLJAVANJEM NA OBUČAVANJE AGENTA ZA IGRANJE VIDEO IGRE ROAD FIGHTER

  • Ivan Radosavljević
Ključne reči: učenje uslovljavanjem, neuronske mreže, duboka q mreža, duboko q učenje, video igra

Apstrakt

U ovom radu dat je primer primene učenja uslovljavanjem agenta za igranje video igre Road Fighter. Agent je implementiran kao Duboka Q-mreža i obučavan metodom Dubokog Q-Učenja. Obučavanje je vršeno samo na osnovu slika ekrana video igre. Rezultati postignuti nakon 10000 epizoda obučavanja bili su slični rezultatima postignutim u srodnim radovima pod uslovom sličnih hardverskih ograničenja.

Reference

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Objavljeno
2018-12-21
Sekcija
Elektrotehničko i računarsko inženjerstvo